Wherein I discuss the board game score tracker and turn tracker for Factory Floor, play-test some more, and take turns around the moon. We were finally able to get a…
Lesson 7 – Game Dynamics
Dynamics are what happens when game mechanics, rules and components come together as a whole and create your games unique player experience. There are a lot of games out there…
31st July 2020
Wherein my board game design ramps up as I talk a little bit about a big game. I also ask you to accept my apology as I accept my failing…
23rd July 2020
I don’t write this in isolation and I am always keen to get feedback and ideas from anyone who reads this. Be sure to drop your email address in at…
Lesson 6.1 – Tweaking: 5 Whys and The Right Question
As always, please make sure to subscribe so you find out when all my lessons drop on the site! I try to do a couple a week, and I’m always…
LESSON 5.5 – NO REALLY, PLAY TEST!
Play testing is so fundamentally important, I’m choosing to write 2 posts in a row about. I am hoping this one will provide slightly more practical advice that the last!…
LESSON 5: PLAYTEST, PLAYTEST, PLAYTEST
Playtesting is the single-most powerful tool you have at your disposal as a games designer. The earlier you are able to get you ideas in front of the player, the…
No Games are fun
Cyndi Lauper once told us that “girls just wanna have fun.” I have no reason to question that statement. Mothers are delighted to find out that their children had fun…
LESSON 0: Where Do I Begin
You’ve probably already started on your journey, but if for some reason you haven’t, this is where I would start right now, today. Do you pick up a book? Do…