Wherein I a remember just how difficult it is to write a rule book, I’m forced to pamper myself and I make no headway outside of my mind with doctors…
LESSON 5: PLAYTEST, PLAYTEST, PLAYTEST
Playtesting is the single-most powerful tool you have at your disposal as a games designer. The earlier you are able to get you ideas in front of the player, the…
Lesson 4: Iterative Design
So you have your game theme, you have your core mechanics, and your ready to get the game in front of people to play test. This is where the magical…
LESSON 3: PLAYER EXPERIENCE
Player experience is the beating heart of your game. It’s the feeling that you want to create inside the player and the reason that makes them want to keep your…
LESSON 2 : Theme Building VS Mechanic Building
How do you start to think about your game? Where should you focus your energies when putting pen to paper. Should you focus on how it’s going to look first…