Wherein I discuss the progress being made to existing board game Factory Floor and start to talk about the next game. It’s been just over a week since I last…
Lesson 8.2 – Dice
Chance comes in different flavors and the way you apply it to your game affects the player experience in different ways. One of the most popular forms of chance are…
Moons and Trackers (17th August 2020)
Wherein I discuss the board game score tracker and turn tracker for Factory Floor, play-test some more, and take turns around the moon. We were finally able to get a…
Lesson 8.1 – Chance, Why?
One item that is synonymous with board game are dice. Dice add elements of chance to games. Why is chance such an important element within board games and how do…
Lesson 7 – Game Dynamics
Dynamics are what happens when game mechanics, rules and components come together as a whole and create your games unique player experience. There are a lot of games out there…
31st July 2020
Wherein my board game design ramps up as I talk a little bit about a big game. I also ask you to accept my apology as I accept my failing…
Lesson 6.2 – Min/Max and Contraints
Sometimes when you hit “designers block” it can be equally useful to both back yourself into a corner as well as setting yourself free. In this post, I want to…
23rd July 2020
I don’t write this in isolation and I am always keen to get feedback and ideas from anyone who reads this. Be sure to drop your email address in at…
LESSON 5.5 – NO REALLY, PLAY TEST!
Play testing is so fundamentally important, I’m choosing to write 2 posts in a row about. I am hoping this one will provide slightly more practical advice that the last!…