Sometimes when you hit “designers block” it can be equally useful to both back yourself into a corner as well as setting yourself free. In this post, I want to…
Lesson 4: Iterative Design
So you have your game theme, you have your core mechanics, and your ready to get the game in front of people to play test. This is where the magical…
LESSON 1: Mechanics, rules and Goals
Games designers utilize building blocks to create a specific player experience. Understanding what these blocks are, how they interact with one another and how they can be used as tools…