So you have your game theme, you have your core mechanics, and your ready to get the game in front of people to play test. This is where the magical…
LESSON 3: PLAYER EXPERIENCE
Player experience is the beating heart of your game. It’s the feeling that you want to create inside the player and the reason that makes them want to keep your…
LESSON 2 : Theme Building VS Mechanic Building
How do you start to think about your game? Where should you focus your energies when putting pen to paper. Should you focus on how it’s going to look first…
LESSON 0: Where Do I Begin
You’ve probably already started on your journey, but if for some reason you haven’t, this is where I would start right now, today. Do you pick up a book? Do…
LESSON 1: Mechanics, rules and Goals
Games designers utilize building blocks to create a specific player experience. Understanding what these blocks are, how they interact with one another and how they can be used as tools…