Wherein I talk about little wooden men and women and delve into the deeper game play of Factory Floor I truly believe that if anything has a chance of bringing…
Lesson 8.2 – Dice
Chance comes in different flavors and the way you apply it to your game affects the player experience in different ways. One of the most popular forms of chance are…
Lesson 8.1 – Chance, Why?
One item that is synonymous with board game are dice. Dice add elements of chance to games. Why is chance such an important element within board games and how do…
Lesson 7 – Game Dynamics
Dynamics are what happens when game mechanics, rules and components come together as a whole and create your games unique player experience. There are a lot of games out there…
Lesson 6.3 – Rubber Ducks and Simplification
Simplification in game design is hugely important. And so are rubber ducks! I stepped off the bus from London to Newcastle young and fresh faced. I had a job as…
Lesson 6.2 – Min/Max and Contraints
Sometimes when you hit “designers block” it can be equally useful to both back yourself into a corner as well as setting yourself free. In this post, I want to…
Lesson 6.1 – Tweaking: 5 Whys and The Right Question
As always, please make sure to subscribe so you find out when all my lessons drop on the site! I try to do a couple a week, and I’m always…
LESSON 5.5 – NO REALLY, PLAY TEST!
Play testing is so fundamentally important, I’m choosing to write 2 posts in a row about. I am hoping this one will provide slightly more practical advice that the last!…
LESSON 5: PLAYTEST, PLAYTEST, PLAYTEST
Playtesting is the single-most powerful tool you have at your disposal as a games designer. The earlier you are able to get you ideas in front of the player, the…