Wherein I discuss the progress being made to existing board game Factory Floor and start to talk about the next game. It’s been just over a week since I last…
Meeples and Gameplay (24th August 2020)
Wherein I talk about little wooden men and women and delve into the deeper game play of Factory Floor I truly believe that if anything has a chance of bringing…
Lesson 8.2 – Dice
Chance comes in different flavors and the way you apply it to your game affects the player experience in different ways. One of the most popular forms of chance are…
Moons and Trackers (17th August 2020)
Wherein I discuss the board game score tracker and turn tracker for Factory Floor, play-test some more, and take turns around the moon. We were finally able to get a…
More Sequels Please
Sequels happen. The motivation for their creation can be good or bad. If there is a genuine desire to continue a story, or further develop a world – that is…
Lesson 8.1 – Chance, Why?
One item that is synonymous with board game are dice. Dice add elements of chance to games. Why is chance such an important element within board games and how do…
Lesson 7 – Game Dynamics
Dynamics are what happens when game mechanics, rules and components come together as a whole and create your games unique player experience. There are a lot of games out there…
6th August
If you’d like to take a look at Factory Floor and maybe even join the mailing list to help us decide on artwork and get early bird access – please…
Lesson 6.3 – Rubber Ducks and Simplification
Simplification in game design is hugely important. And so are rubber ducks! I stepped off the bus from London to Newcastle young and fresh faced. I had a job as…
31st July 2020
Wherein my board game design ramps up as I talk a little bit about a big game. I also ask you to accept my apology as I accept my failing…